So our boys have never been into video games that much but now that they got a didj, that's all they want to do. We were trying to figure out how to limit the time or maybe take it away if they weren't behaving, ya-da, ya-da, ya'da.
We finally came to what I think is a good conclusion but you can be the judge.
We've decided instead of taking it away for bad behavior, they could earn it for good behavior.
For example, doing things the 1st time they're asked, helping their siblings out, blah, blah, blah.
Every time they impress us with their amazing behavior they earn 1 "game goon" which is good for 10 minutes of playing time. When they want to play, they just turn in the amount that they want. So I totally hope this doesn't blow up in my face. It seems like it might be a lot of work. They're keeping the jars in their room & I'm going to let them be accountable for keeping track of them. (they're good about stuff like that)
We're just sick of nagging them to get things done & to be nice to their siblings. Maybe a little positive reinforcement will work better. Wish me luck or give me some suggestions that have worked for you since we're new to the gaming world.
2 comments:
Sounds good. I have an earning system attached to the fridge for the Wii. It's mostly for Braxton. He has a list of chores to earn Wii time. I think I need to update it now, though, since he is more capable of other things.
We got a Wii but before the Wii the boys were into the computer. I started the video game tickets and they get five a week that are 30 mins each. This has been good and it makes them budget. They are responsible to set the timer and stop immediately when it goes off or they loose one. They can earn extra tickets for chores. They have to be pre-approved but it is sure nice to wake up at 7:00am to the sound of my dishwasher being unloaded. My kindergartner can earn one ticket for every book read and my 2nd grader earns a ticket for every 30 minutes he reads. I like it and it is quite manageable! Good luck.
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